OVERVIEW

Castle Defender is exploring a way of implementing high latency controls, the premise of which is that your input sequence is not necessarily the sequence that takes effects.

Your goal is to drop shapes of different types and match the corresponding enemy shape before it reaches your castle, otherwise you will face your demise eventually.

CONTROLS

Up Arrow to drop triangle

Left Arrow to drop square

Down Arrow to drop cross

Right Arrow to drop circle


A personal project developed at the NYU Game Center for Prototype Studio class.

StatusPrototype
PlatformsHTML5
AuthorWhalex
GenreRhythm
Made withUnity
TagsMusic
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(+1)

Very creative concept